Archimedes Elite
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This is a copy of Elite 1.14 which has been patched by me so it can load on StrongARM machines without needing the cache turning off (Previous patched versions used to turn the cache off, and consequently it took a long time to load). It also includes a bug fix to stop it drawing outside screen memory and causing a crash.

The only change between this version and the February '03 version is that the main program header has been fixed to resolve some issues with loading the game under Aemulor on RISC OS 5/Select 32. 

This version was produced from a copy I've been using for ages which seems to have no definite origin; as such the 'extras' such as the rjw_Sync module have just been tagged on later once I discovered that they were in the 'official' distribution (i.e. the version Richard Goodwin patched). Apparently rjw_sync is used to slow the game down should it run too fast, but I've never had a problem with this so can't really comment on whether it's needed. If it runs to fast then try using it and see what happens.

The game should still run on any machine from RISC OS 2 up to RISC OS 4 (including Select), although this release has only been tested on 3.71. It is not RISC OS 5/32bit compatible, but will run under Aemulor. The copy of !System provided should only be merged with the one on your hard disk if elite fails to run without it; it contains an old version of the Shared C Library which you probably wouldn't want to install over the one already in your machine.

Jeffrey Lee, 24/6/06

phlamethrower@quote-egnufeb-quote-greaterthan-colon-hash-comma-underscore-at.info
(Yes that is my email address :p) 